![]() An active LCB or bedroll will prevent a chunk from resetting.The chunk resets to its pre-generated state if no player has entered the chunk after the number of days selected.A spear power attack is a thrust instead of a throw.Glue crafting has been taken into consideration.Pot is now required to boil murky water.Players can drink directly from water sources with an empty hand by pressing "e".Empty Glass bottles were removed from the game to match all the rest of the containers in the game.Murky water is only water found in loot. ![]() Player movement in water has been enhanced Brand new updates and features such as Armor sets will be added in the 7 Days To Die Alpha 21 build.Water does not flow or fall continuously like a river or a waterfall.Water can be in the same space as a block.Water voxels flow into neighboring voxels that are marked to allow it.All new water coding-water is no longer a block but a water voxel.Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side.A valve to turn off the gas flow is located elsewhere. Flaming broken gas pipes blocking the way.The probability boost for finding matching parts will remain. The magazine will still show up randomly in loot but no longer have a boost. When you max out a skill, that slight probability bonus granted by perks for finding the corresponding magazine for that skill drops off.It isn't a significant bonus but it does prevent the player from being screwed over. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. Perks slightly affect the probability of finding like-themed magazines and parts for those recipes.The topic of the magazine matches the location you would expect to find it in the world. Skill magazines can be found, bought, and/or received as quest rewards. ![]()
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