![]() PASSIVE: 'Mechs piloted by this 'MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving.Įach skill has an application in the world of Battletech: The target also gains two SENSORS IMPAIRED effects. PASSIVE: This unit can move after shooting if it has not moved yet.ĪCTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. If the movement was not a sprint, jump, or charge to melee, this unit also gains ENTRENCHED. PASSIVE: This unit generates an extra EVASIVE charge from movement actions (can exceed its maximum). For the next three rounds gain an extra 8 heat per round. ![]() PASSIVE: Gain 20% additional damage reduction while in COVER or GUARDED.ĪCTION: Remove 50 extra heat this round. If you target 3 mechs (via Multi-Target) each with a single weapon, you will get the Breaching Shot effect on each enemy. Note: This "single weapon" requirement applies to each targeted mech.PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. A pilot can only have two primary skills (level 5) and one master skill.ĪCTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. The following abilities are derived from skills and unlocked at level five and eight respectively. This is purely cosmetic, and has no function on gameplay though it can still be useful, as it clues in what skills an enemy has and may help you guess at their tactics and underlying statistics. Tactics is a varied skill that gives a variety of bonuses, primarily aimed at improving indirect fire accuracy (for artillery 'Mechs), reducing the minimum range penalty (increasing 'Mech flexibility), and most importantly, called shots mastery, which make precision strikes that much more useful.ĭepending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title.Recommended investment for any pilot assigned to heavy and assault 'Mechs (or any other that's expected to take a beating). Guts determine your pilot's survival chance and the added abilities greatly increase your ability to survive on the battlefield.Light 'Mechs rely on movement, so they should get at least the sprint distance bonus. However, the sprinting bonuses, increased evasion, and stability make it a worthwhile investment at least to the unsteady threshold. Piloting is mostly about punching enemy 'Mechs - it does not affect the 'Mech's speed or turning rate.Dump skill points in like there's no tomorrow. Gunnery is universally useful for any 'Mech that uses ranged weapons, but wasted on melee builds.
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